Starting with a complicated humanoid character in an animation pose, Sean Mills takes you through the process of deforming the model to a projection-friendly pose. You then reduce the model1s structure detail to create a 2D mesh suitable for texturing via a proxy model. Sean then shows you how to transform those UVs to a master object which can be textured and animated. By the time you complete this DVD, you1ll be able to take a complete 3D character and create the desired texture space without stretching or overlapping, where every pixel on the model is unique and can be either painted in a 3D package, or as flat art in Photoshop.
2 1/2 hours of lecture.
Product Code: SMI05
Proxy Objects/UV Transfer Cylindrical Mapping Spherical Mapping Planar Mapping Cut UVs Sew UVs Move and Sew UVs Layout UVs Relax UVs Straighten UV Border